CS5

Deke's Techniques 019: Splitting and Modifying 3D Meshes

Deke's Techniques 019: Splitting and Modifying 3D Meshes

So last week, I showed you how to begin the process of creating a 3D pie chart in Photoshop CS5 Extended. And this week, I show you how to take that very basic thing and make it a tangible slice of business-graphics reality. By which I mean: splitting the meshes, coloring the slices, and moving the wedges forward and back.

And if that's not enough, I'll teach you intrepid members of the lynda.com Online Training Library how to exploit Photoshop CS5 Extended's amazingly powerful Ground Plane Shadow Catcher. Read more » 

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Deke's Techniques 018: Creating a 3D Pie Chart

Deke's Techniques 018: Creating a 3D Pie Chart

As a rule, business graphics are rarely regarded as the sexiest of design projects. But just about every creative professional has to create one in his or her career. So when it comes your turn, why not make that graphic as gorgeous as it can possible be? Which is why, this week, I show you how to create a 3D pie chart so colorful and lustrous you'll want to reach out and touch it. Read more » 

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Photoshop CS5 Extended One-on-One: 3D Lighting

Well, it's been a busy week. Tuesday, I recorded Chapter 15, "Lighting Your Scene," of my upcoming video course Photoshop CS5 Extended One-on-One: 3D Scenes, which should be out sometime in May for my video publisher lynda.com. In this chapter, we transform this base Maya model, created by a member of lynda.com's rockin' graphics department, Paul Roper:

Paul Roper bedroom model

. . . into the following piece of photo-realistic artwork. (Click the image to let its 3D loveliness consume your screen.)

Final 3D rendering in Photoshop CS5 Extended Read more » 

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Photoshop CS5 Extended One-on-One 3D Preview: Making Saturn from Scratch

As those of you who follow this site know, I'm working on a four-part series of videos for lynda.com on the topic of making 3D art in Photoshop CS5 Extended. My first course, Photoshop CS5 Extended One-on-One: 3D Fundamentals is due to go live next Tuesday, March 29. (Update: It's live now!) And I just finished recording Part 2 of the series, 3D Objects, today. Below you see the final project from my latest work, Chapter 12: "Advanced Repoussé," created, dressed, and rendered entirely in Photoshop. (The text is not part of the project. It's just hype for the course.)

Photoshop CS5 Extended One-on-One 3D

On a completely unrelated note, NAPP president Scott Kelby recently invited me to contribute to his Guest Blog Wednesday. Naturally, I said yes. And it comes out today!

But here's where these stories meet up: My guest post for Scott is all about 3D in Photoshop CS5 Extended. It's inspired by the first chapter of my 3D Fundamentals course. And it was produced by lynda.com. Seriously, it's like some kind of giant gas planet converged . . . with itself. And that planet is Saturn. Read more » 

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Depth Maps Become Reality

In the entirely artificial digital sense, of course.

I'm midway thru recording Part 2 of my Photoshop CS5 Extended One-on-One series for my beloved video publisher, lynda.com. And, lo, it will go by the name 3D Objects. Photoshop CS5 Extended offers six classes of 3D objects: postcards (flat images projected into 3D space), preset shapes (spheres, cubes, but you can make more), imported models (from a real modeling program), 3D volumes (of use primarily for medical folk), the wide world of Repoussé (which I highlighted in this week's Deke's Techniques), and objects projected from depth maps (as I'll explain).

The upshot is that the Photoshop we know and love is secretly a 3D beast. Seriously, the stuff you can do with it is as bottomless as it is topless. (And side-to-sideless, too.) Just today, I was exploring the world of depth maps. These damn things have been around forever---they're responsible for those stereoscopic dolphin images that you have to uncross your eyes to see---so I was initially a bit bored. But in truth, depth maps are awesome architectural tools. For example, I built this:

Photoshop CS5 Extended: 3D Objects, "Depth Maps"

What the Sam Heck is it? I think it's an alien temple. You know, you press a brick and it opens. But I really don't know. I'm still exploring. Read more » 

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