Deke's Techniques 77: Building a Sci-Fi Temple from Scratch in Photoshop CS6 Extended 3D

Deke's Techniques 77: Building a Sci-Fi Temple from Scratch in Photoshop CS6 Extended 3D

As you might imagine, I don't actually record each and every Deke's Techniques the same day it goes live. Frankly, I wish I had the next 27 in the can, but that isn't the case. At any given moment, I'm a just few ahead. Which is to say, this thing combines shear craziness with a small degree of relevance.

I only mention this because, today, I recorded some junk and stuff for next month. With any luck, you're going to love 'em. (Not to give too much away, but my summary of the next few weeks is superheros, cars, dancing girls, and spirals. Honestly, revisit this page in August and you'll be like, "Dude, you totally spilled the beans---and I didn't even know!")

Anyway, I'm distracting you from today's technique, which is magical and rad. Because today, I show you how to create an alien 3D temple, from utter and complete nothingness, using a depth map in Photoshop Extended. Here's the official description from Read more » 

. Tagged with:

Depth Maps Become Reality

In the entirely artificial digital sense, of course.

I'm midway thru recording Part 2 of my Photoshop CS5 Extended One-on-One series for my beloved video publisher, And, lo, it will go by the name 3D Objects. Photoshop CS5 Extended offers six classes of 3D objects: postcards (flat images projected into 3D space), preset shapes (spheres, cubes, but you can make more), imported models (from a real modeling program), 3D volumes (of use primarily for medical folk), the wide world of Repoussé (which I highlighted in this week's Deke's Techniques), and objects projected from depth maps (as I'll explain).

The upshot is that the Photoshop we know and love is secretly a 3D beast. Seriously, the stuff you can do with it is as bottomless as it is topless. (And side-to-sideless, too.) Just today, I was exploring the world of depth maps. These damn things have been around forever---they're responsible for those stereoscopic dolphin images that you have to uncross your eyes to see---so I was initially a bit bored. But in truth, depth maps are awesome architectural tools. For example, I built this:

Photoshop CS5 Extended: 3D Objects, "Depth Maps"

What the Sam Heck is it? I think it's an alien temple. You know, you press a brick and it opens. But I really don't know. I'm still exploring. Read more » 

. Tagged with:
Photoshop CS3 Mask box art

Photoshop CS3 Channels & Masks

Essentially a collection of luminance data that controls the transparency of an image, the modest alpha channel informs just about everything you do in Photoshop. and coming to terms with alpha channels (a.k.a. masks) is the most sure-fire way to boost the quality of your work in Photoshop. But masking isn’t easy. In fact, the elusive alpha channel has been described as the least understood feature in Photoshop’s enormous arsenal. Until now, that is. In Photoshop CS3 Channels and Masks, expert Deke McClelland blows the lid off the topic. Read more » 

List price: $149.95USD
Photoshop CS2 Mask box art

Photoshop CS2 Channels and Masks

The elusive alpha channel remains one of the most misunderstood yet powerful tools in Photoshop. Alpha channels are collections of luminance data that control the transparency of an image, and they inform just about every aspect of Photoshop. Selections, layer boundaries, masks, the Quick Mask mode, layer masks, knockouts, and masking with the Channels palette all rely on alpha channels. In Photoshop CS2 Channels and Masks, award-winning author and Photoshop expert Deke McClelland teaches channels and masks comprehensively. Read more » 

List price: $149.95USD