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Deke's Techniques 77: Building a Sci-Fi Temple from Scratch in Photoshop CS6 Extended 3D

Deke's Techniques 77: Building a Sci-Fi Temple from Scratch in Photoshop CS6 Extended 3D

As you might imagine, I don't actually record each and every Deke's Techniques the same day it goes live. Frankly, I wish I had the next 27 in the can, but that isn't the case. At any given moment, I'm a just few ahead. Which is to say, this thing combines shear craziness with a small degree of relevance.

I only mention this because, today, I recorded some junk and stuff for next month. With any luck, you're going to love 'em. (Not to give too much away, but my summary of the next few weeks is superheros, cars, dancing girls, and spirals. Honestly, revisit this page in August and you'll be like, "Dude, you totally spilled the beans---and I didn't even know!")

Anyway, I'm distracting you from today's technique, which is magical and rad. Because today, I show you how to create an alien 3D temple, from utter and complete nothingness, using a depth map in Photoshop Extended. Here's the official description from lynda.com: Read more » 

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Deke's Techniques 049: Designing an Indiana Jones Logo

Deke's Techniques 049: Designing an Indiana Jones Logo

Today, I'm offline on a personal adventure. And yet, I still manage to offer you a kind of adventure as well. In the form of Adventure Type in Photoshop.

Here's the official description from lynda.com: Read more » 

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Deke's Techniques 045: Creating a Synthetic Rainbow

Deke's Techniques 045: Creating a Synthetic Rainbow

This week, I show you how to make a synthetic rainbow, one that actually looks like an actual one, in Photoshop. If I were a silly little girl, I might posit the rainbow in back of a magical prancing unicorn. But I'm a silly little boy, so I set it in back of a highly aggressive, man-eating shark.

"Pardon?" I here you say. "How do you put a rainbow in back of a shark??" Watch the video and find out.

In the meantime, here's the official description from lynda.com: Read more » 

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Camera Raw Does Local

In my previous article, I gave you the skinny on how you can edit batches of images in one pass with Camera Raw, adjusting the white balance and tonal distribution "globally." What I mean is that the adjustments affect the entire surface of the photograph equally. When you want to adjust the appearance of one part of the image independently of the rest, that's known as a "local" adjustment, and it's something that Photoshop obviously excels at. But Camera Raw also has local adjustment tools that you can use in advance of, or instead of, taking your image into Photoshop.

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In Camera Raw, you can use brushes and simple tools to apply local adjustments to your images with relative ease. While they may not be as robust or as flexible as the tools available to you in Photoshop, they can make quick work of many tasks, and they're not difficult to master. In this article, we'll dive in deep and explore how they work.

This article is based on Chapter 24, Adobe Camera Raw, of Deke's video course Photoshop CS5 One-on-One: Advanced for lynda. com Read more » 

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Depth Maps Become Reality

In the entirely artificial digital sense, of course.

I'm midway thru recording Part 2 of my Photoshop CS5 Extended One-on-One series for my beloved video publisher, lynda.com. And, lo, it will go by the name 3D Objects. Photoshop CS5 Extended offers six classes of 3D objects: postcards (flat images projected into 3D space), preset shapes (spheres, cubes, but you can make more), imported models (from a real modeling program), 3D volumes (of use primarily for medical folk), the wide world of Repoussé (which I highlighted in this week's Deke's Techniques), and objects projected from depth maps (as I'll explain).

The upshot is that the Photoshop we know and love is secretly a 3D beast. Seriously, the stuff you can do with it is as bottomless as it is topless. (And side-to-sideless, too.) Just today, I was exploring the world of depth maps. These damn things have been around forever---they're responsible for those stereoscopic dolphin images that you have to uncross your eyes to see---so I was initially a bit bored. But in truth, depth maps are awesome architectural tools. For example, I built this:

Photoshop CS5 Extended: 3D Objects, "Depth Maps"

What the Sam Heck is it? I think it's an alien temple. You know, you press a brick and it opens. But I really don't know. I'm still exploring. Read more » 

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