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Deke's Techniques 049: Designing an Indiana Jones Logo

Deke's Techniques 049: Designing an Indiana Jones Logo

Today, I'm offline on a personal adventure. And yet, I still manage to offer you a kind of adventure as well. In the form of Adventure Type in Photoshop.

Here's the official description from lynda.com: Read more » 

Deke's Techniques 045: Creating a Synthetic Rainbow

Deke's Techniques 045: Creating a Synthetic Rainbow

This week, I show you how to make a synthetic rainbow, one that actually looks like an actual one, in Photoshop. If I were a silly little girl, I might posit the rainbow in back of a magical prancing unicorn. But I'm a silly little boy, so I set it in back of a highly aggressive, man-eating shark.

"Pardon?" I here you say. "How do you put a rainbow in back of a shark??" Watch the video and find out.

In the meantime, here's the official description from lynda.com: Read more » 

Camera Raw Does Local

In my previous article, I gave you the skinny on how you can edit batches of images in one pass with Camera Raw, adjusting the white balance and tonal distribution "globally." What I mean is that the adjustments affect the entire surface of the photograph equally. When you want to adjust the appearance of one part of the image independently of the rest, that's known as a "local" adjustment, and it's something that Photoshop obviously excels at. But Camera Raw also has local adjustment tools that you can use in advance of, or instead of, taking your image into Photoshop.

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In Camera Raw, you can use brushes and simple tools to apply local adjustments to your images with relative ease. While they may not be as robust or as flexible as the tools available to you in Photoshop, they can make quick work of many tasks, and they're not difficult to master. In this article, we'll dive in deep and explore how they work.

This article is based on Chapter 24, Adobe Camera Raw, of Deke's video course Photoshop CS5 One-on-One: Advanced for lynda. com Read more » 

Depth Maps Become Reality

In the entirely artificial digital sense, of course.

I'm midway thru recording Part 2 of my Photoshop CS5 Extended One-on-One series for my beloved video publisher, lynda.com. And, lo, it will go by the name 3D Objects. Photoshop CS5 Extended offers six classes of 3D objects: postcards (flat images projected into 3D space), preset shapes (spheres, cubes, but you can make more), imported models (from a real modeling program), 3D volumes (of use primarily for medical folk), the wide world of Repoussé (which I highlighted in this week's Deke's Techniques), and objects projected from depth maps (as I'll explain).

The upshot is that the Photoshop we know and love is secretly a 3D beast. Seriously, the stuff you can do with it is as bottomless as it is topless. (And side-to-sideless, too.) Just today, I was exploring the world of depth maps. These damn things have been around forever---they're responsible for those stereoscopic dolphin images that you have to uncross your eyes to see---so I was initially a bit bored. But in truth, depth maps are awesome architectural tools. For example, I built this:

Photoshop CS5 Extended: 3D Objects, "Depth Maps"

What the Sam Heck is it? I think it's an alien temple. You know, you press a brick and it opens. But I really don't know. I'm still exploring. Read more » 

Illustrator CS5 One-on-One: Mastery Is Finally Under Way

Months after Adobe's CS5 shipped, I am working on the third course in my overarching, comprehensive, all-new Illustrator CS5 One-on-One video series for lynda.com. I call it Mastery because this is where you get to master stuff. Here's the net result of Chapter 24: "Gradient Mesh," which features a pair of happy red peppers so exceptionally rendered that they must have been grown using the most advanced chemicals modern science has to offer. And they say biotech might be harmful---perish the thought!

Illustrator CS5 gradient mesh Read more »