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Photoshop CS5 Extended One-on-One 3D Preview: Making Saturn from Scratch

As those of you who follow this site know, I'm working on a four-part series of videos for lynda.com on the topic of making 3D art in Photoshop CS5 Extended. My first course, Photoshop CS5 Extended One-on-One: 3D Fundamentals is due to go live next Tuesday, March 29. (Update: It's live now!) And I just finished recording Part 2 of the series, 3D Objects, today. Below you see the final project from my latest work, Chapter 12: "Advanced Repoussé," created, dressed, and rendered entirely in Photoshop. (The text is not part of the project. It's just hype for the course.)

Photoshop CS5 Extended One-on-One 3D

On a completely unrelated note, NAPP president Scott Kelby recently invited me to contribute to his Guest Blog Wednesday. Naturally, I said yes. And it comes out today!

But here's where these stories meet up: My guest post for Scott is all about 3D in Photoshop CS5 Extended. It's inspired by the first chapter of my 3D Fundamentals course. And it was produced by lynda.com. Seriously, it's like some kind of giant gas planet converged . . . with itself. And that planet is Saturn. Read more » 

Depth Maps Become Reality

In the entirely artificial digital sense, of course.

I'm midway thru recording Part 2 of my Photoshop CS5 Extended One-on-One series for my beloved video publisher, lynda.com. And, lo, it will go by the name 3D Objects. Photoshop CS5 Extended offers six classes of 3D objects: postcards (flat images projected into 3D space), preset shapes (spheres, cubes, but you can make more), imported models (from a real modeling program), 3D volumes (of use primarily for medical folk), the wide world of Repoussé (which I highlighted in this week's Deke's Techniques), and objects projected from depth maps (as I'll explain).

The upshot is that the Photoshop we know and love is secretly a 3D beast. Seriously, the stuff you can do with it is as bottomless as it is topless. (And side-to-sideless, too.) Just today, I was exploring the world of depth maps. These damn things have been around forever---they're responsible for those stereoscopic dolphin images that you have to uncross your eyes to see---so I was initially a bit bored. But in truth, depth maps are awesome architectural tools. For example, I built this:

Photoshop CS5 Extended: 3D Objects, "Depth Maps"

What the Sam Heck is it? I think it's an alien temple. You know, you press a brick and it opens. But I really don't know. I'm still exploring. Read more » 

Photoshop CS3 Mask box art

Photoshop CS3 Channels & Masks

Essentially a collection of luminance data that controls the transparency of an image, the modest alpha channel informs just about everything you do in Photoshop. and coming to terms with alpha channels (a.k.a. masks) is the most sure-fire way to boost the quality of your work in Photoshop. But masking isn’t easy. In fact, the elusive alpha channel has been described as the least understood feature in Photoshop’s enormous arsenal. Until now, that is. In Photoshop CS3 Channels and Masks, expert Deke McClelland blows the lid off the topic. Read more » 

List price: $149.95USD
Photoshop CS2 Mask box art

Photoshop CS2 Channels and Masks

The elusive alpha channel remains one of the most misunderstood yet powerful tools in Photoshop. Alpha channels are collections of luminance data that control the transparency of an image, and they inform just about every aspect of Photoshop. Selections, layer boundaries, masks, the Quick Mask mode, layer masks, knockouts, and masking with the Channels palette all rely on alpha channels. In Photoshop CS2 Channels and Masks, award-winning author and Photoshop expert Deke McClelland teaches channels and masks comprehensively. Read more » 

List price: $149.95USD