dekePod

Deke's Techniques 004: Creating a Hammered Metal Background

Deke's Techniques 004: Creating a Hammered Metal Background

Today's installment of Deke's Techniques shows you how to create an entirely automated background pattern using a trio of smart filters and a pattern overlay. Here's the official (and extremely awesome) description:

It's another week and time for another quick technique from Deke. In this week's episode, Deke shows you how to create something heartily substantial from something virtually nonexistent. Specifically, Deke creates a hammered metal background (featured behind last week's gold type) from insubstantial clouds and glass. Leave it to Photoshop (and Deke) to create such opportunities for irony.

Start with a field of black pixels, apply some smart filters, and top it off with a little rusty metal pattern, and you have a wall of textured metal that will support any creation you want to build on top of it. And because you're using the Clouds and Difference Clouds filters, which are based on random fractal noise, your wall of steel won't look exactly like anyone else's when you put it to use in your own projects. Read more » 

. Tagged with:

Deke's Techniques 003: Rendering Type in Gold

Deke's Techniques 003: Rendering Type in Gold

Today's installment of Deke's Techniques is about rendering type in gold. Here's the official descrip:

Welcome to this week's technique from Deke, in which lynda.com author Deke McClelland shows you how to turn ordinary type into extraordinary gold. And being the noted Photoshop trainer that he is, Deke manages this feat of alchemy in under ten minutes. This is no garish fool's gold, but a lovely soft, volumetric effect that will lend luster to your own creations. And because it's all done with Photoshop's layer effects, your treasured text can be edited at any moment if you change your mind about its gilded message.

Stop back next week for another of Deke's Techniques, brought to you free every week. And lynda.com members should check out the entire course in the Online Training Library, where you'll not only find all the techniques to date collected in one place, but also discover additional short videos that show you how to enhance the effects you see here, apply them with greater efficiency, or display them with greater flexibility. Read more » 

. Tagged with:

Deke's Techniques 002: Branding Type on a Texture

Deke's Techniques 002: Branding Type on a Texture

Hey gang,

Today, I am on a plane flying halfway across the world on a week-long vacation. But thanks to the miracle of me writing this post four days in advance, I appear to be "here" today. Wherever "here" is.

Anyway, "here's" the thing: Today marks the second in my "never-ending" series of Deke's Techniques. (That's right: I will die, you will die, the human race will die, the robot overlords who destroyed us will die. And yet---I don't understand how---Deke's Techniques will continue. When the Vulcans discover Earth, this is all they will find. I know, when I first heard, I was like: how messed up is that?)

Today's episode is about using type in Photoshop to brand an image. Imagine that your image is a cow or a pig. And the type is a big hot branding iron. Only much gentler on both the giver and receiver. (Come on, no one wants to hurt livestock! Unless, you know, if a cheerful young fattened pig accidentally died, in which case I'd totally throw down for a plate-full of its bacon.) Here's Colleen's official description: Read more » 

. Tagged with:

Deke's Techniques 001: Creating Ice Type

Deke's Techniques 001: Creating Ice Type

Happy New Year, dekeOtopians. To kick things off with style, we're launching Deke's Techniques, a new offering of bite-sized training from your beloved computer graphics guru (who, as you know, beloves you right back). Deke's Techniques is a cross between a weekly blog post, podcast, and project-based tutorial, presented in Deke's signature (and lovably notorious) step-by-step style. Each week, you can enjoy a free video here, in which Deke shares another of his visually compelling creative effects in a quick, accessible, recipe format. And while here at dekeOnline we'll feature a new video for everyone to enjoy each week, over at lynda.com, members will have access to the entire, ever-growing collection of Deke's Techniques directly from the library (including lots of exclusive library-only videos). Read more » 

. Tagged with:

Scaling and Editing Traced Artwork

Illustrator CS5 One-on-One: Advanced PREVIEW, Part 6

Welcome to the final installment in my six-day, cradle-to-grave, Halloween-induced extravaganza, in which I finish off the large-format pirate flag that I've been making all week. I begin by enlarging the skull and sabers in Illustrator. The result is a work of infinitely scalable razor-sharp line art that I could not have possibly matched had I upsampled the original pixel-based image in Photoshop. Then I adjust the color scheme and modify the placement of a few paths---if for no other reason than to demonstrate that what began as a sketch is now a pliable collection of vector-based outlines that I can modify as much as I want.

Here's the official description: Read more » 

. Tagged with: