Deke uses the Puppet Warp feature in Photoshop to duplicate and animate the wings of a bird of prey.

Shaping Up: Five Useful Observations for Understanding Photoshop Shape Layers

My Secret dekeOderings, of late, I've been trying to unlock the minor mysteries of Photoshop shape layers. Mostly, because if I don't pay strict attention, they don't always work the way I sort of absent-mindedly expect them to. And any passive knowledge I might have once had about using shape layers got disrupted by some recent changes to how they work. 

So, after watching some dekeVideos, reading through some of our One-on-One books, and perusing the internet for advice from trusted friends, I have arrived at the following helpful (to me) observations. 

1) Those once-inscrutable options bar icons for using a shape tool have now been replaced by equally inscrutable words (which you could have found in the tooltips pre-CS6). Either way, there are three options for what happens when you use a shape tool. 
Whether you're used to the pre-CS6 era icons (square with smaller squares, square with pen, square) or the new drop-down menu offerings (Shape, Path, Pixels), the bottom line is that there are three options for whatever's going to happen when you use a shape tool (or draw a shape with the pen tool).

A shape layer is created when you do the first option---that is, use a shape tool (rectangle, ellipse, polygon...) or the pen tool to create, well, a shape. Like, oh, a martini glass. You scoff. You wonder about my sobriety. But in truth, the classic universal martini shape is a great mixture of curves, perpendicular lines, angled lines, and of course, an olive drawn with the ellipse tool. 

I've decided, arbitrarily, and without the benefit of real martinis (it's too early) or Deke (off camping at Sasquatch with his man-friends) that for me, it's easiest to think about a shape in Photoshopland as being a combination of a vector (a mathematical expression of a line or curve) and the pixels that decorate that line in the form of strokes and fills.

The other two options you can create with a shape tool are paths (which is just the vector with no decoration, thus they live only in the Paths panel) or pixels (which are just the decoration, plopped down one time, then abandoned by the line that gave the initial instruction).

Read on for more of my sober, if whimsical and ingenue-esque, observations. (If you're not a member of dekeOnline, you can become one here for free then continue reading.)  Read more » 

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Deke's Techniques 225: Animating Bird Wings with Puppet Warp in Photoshop

In this week's free Deke's Techniques episode, Deke begins the process of using the Puppet Warp feature in Photoshop to animate the wings (and comic balloon speech, of course) of this fierce bird of prey.

The Puppet Warp feature in Photoshop allows you to bend and twist parts of your image whilst leaving other parts in place. By applying incremental warps to the wings on multiple copies of this bird, he sets up the flapping wing animation (and bird squawking) that he'll put in motion in next week's episode. 

Meanwhile, I have three key takeaways from this week's movie: Read more » 

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Deke's Techniques 222: Creating a Protective Aura around Your 2D Character

Deke's Techniques 222: Creating a Protective Aura around Your 2D Character

My dear dekeIpeds, imagine if you will, our curious, if unsuspecting necrowalrus, just trying to get through his day without being contaminated by random sprays of BLUDE, vee-OH-lence, or crud hue-MORE. The weight of the world, crushing his spirit. Boom-shaka-laka. If you don't know what the heel I'm talking about, you've completely missed or possibly ignored last week's Deke's Techniques post, in which Deke created this charming character and I shared a totally awesome promo movie for Battleblock Theater. 

Anyway, with all that crap going on, our guy needs a glowing red aura to keep evilness and incivility at bay. In this week's free movie, Deke shows you how do just that, using Illustrator's dynamic effects. 

You can adapt this relatively simple (once you get everything in place) technique to protect any creature you like:  Read more » 

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The Long-Awaited Illustrator CS6 One-on-One: Mastery (Now with Free Samples)

This week, I bring you one of the best things on earth: free samples. And I don't mean samples of some disgustingly healthy, fat-free, high-fiber cardboard-esque reconstituted potato-chip substitute; no, today, I've got full-flavor, indulgently informative free videos to whet your appetite for Deke's new course at lynda.com---Illustrator CS6 One-on-One: Mastery. Both good for you and truly delicious. And calorie-free, if it comes to that.

Mastery is the fourth level in Master Deke's One-on-One series, so this course covers some powerful vector-wrangling features. But don't be daunted, these helpful features are explained with Deke's usual care and clarity. Don't just take my word for it, savor the delicacies I've spread before you here. The folks at lynda.com always make a percentage of each course free for the sampling, and I've included many of those treats here. (And if you'd like the full meal deal and you're not a member of lynda.com, you can get a free week's subscription by going to lynda.com/deke.) Here's what you can expect:

Chapter 33: Using Smart Guides
You probably sense that Smart Guides are convenient for aligning aspects of your work on the fly, but in this chapter, Deke reveals some of the hidden ways you can exploit Smart Guides to create finely crafted artwork. For your consideration, check out this movie that not only helps you draw custom letters, but also is part of a heart-warming story of a man trying to create a logo for his son: 

Free Sample: Hand-drawing letters as stroked paths

Read more » 

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Deke's Technique 220: Creating a Distinctive 2D Video Game Character in Illustrator

Deke's Technique 220: Creating a Distinctive 2D Video Game Character in Illustrator

In last week's episode of Deke's Techniques, Deke shared the prosaic, but presumably helpful, process of extending your Illustrator artwork all the way to the bleed. In the course of that video, however, he inadvertently introduced the world to his distractingly compelling character, the Necrowalrus, who happened to be the subject of the artwork in question. 

Just how attention-grabbing was the tangential introduction of Deke's elusive non-existent video game character? Well, I think this tweet says is all:  

So this week, Deke reveals how to draw some key components of his delightful game-changing Necrowalrus in Illustrator. Read more » 

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