dekePod

Deke's Techniques 225: Animating Bird Wings with Puppet Warp in Photoshop

In this week's free Deke's Techniques episode, Deke begins the process of using the Puppet Warp feature in Photoshop to animate the wings (and comic balloon speech, of course) of this fierce bird of prey.

The Puppet Warp feature in Photoshop allows you to bend and twist parts of your image whilst leaving other parts in place. By applying incremental warps to the wings on multiple copies of this bird, he sets up the flapping wing animation (and bird squawking) that he'll put in motion in next week's episode. 

Meanwhile, I have three key takeaways from this week's movie: Read more » 

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Deke's Techniques 222: Creating a Protective Aura around Your 2D Character

Deke's Techniques 222: Creating a Protective Aura around Your 2D Character

My dear dekeIpeds, imagine if you will, our curious, if unsuspecting necrowalrus, just trying to get through his day without being contaminated by random sprays of BLUDE, vee-OH-lence, or crud hue-MORE. The weight of the world, crushing his spirit. Boom-shaka-laka. If you don't know what the heel I'm talking about, you've completely missed or possibly ignored last week's Deke's Techniques post, in which Deke created this charming character and I shared a totally awesome promo movie for Battleblock Theater. 

Anyway, with all that crap going on, our guy needs a glowing red aura to keep evilness and incivility at bay. In this week's free movie, Deke shows you how do just that, using Illustrator's dynamic effects. 

You can adapt this relatively simple (once you get everything in place) technique to protect any creature you like:  Read more » 

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Deke's Technique 220: Creating a Distinctive 2D Video Game Character in Illustrator

Deke's Technique 220: Creating a Distinctive 2D Video Game Character in Illustrator

In last week's episode of Deke's Techniques, Deke shared the prosaic, but presumably helpful, process of extending your Illustrator artwork all the way to the bleed. In the course of that video, however, he inadvertently introduced the world to his distractingly compelling character, the Necrowalrus, who happened to be the subject of the artwork in question. 

Just how attention-grabbing was the tangential introduction of Deke's elusive non-existent video game character? Well, I think this tweet says is all:  

So this week, Deke reveals how to draw some key components of his delightful game-changing Necrowalrus in Illustrator. Read more » 

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Deke's Techniques 218: Precisely Aligning Illustrator Artwork to the Bleed

Precisely Aligning Artwork to the Bleed

This week's Deke's Techniques episode explains how to create Illustrator artwork that extends all the way to the bleed.

Deke and I have been arguing (benevolently) about how to describe bleed. It's basically the allowance you put around your image to ensure that the ink goes all the way to the edge of the page---and does so even if the printer's registration is slightly misaligned. In other words, practically speaking, it's the allowance you put around your image to ensure the ink goes off the edge leaving not the slightest sliver of un-inked whiteness behind. 

This means you want both your purple background and your "necrowalrus's" costume to extend out beyond any bit of potentially crop-able space:

This means that you have to extend the edges of your image to include extra stuff: background and stretchable elements of your illustration that may or may not be included in the final print. It's an art. It's a science. And in Illustrator, it takes a little finesse to align the relevant bits of your document to and all the way through this safety zone. If you're creating graphics and you have any thought of ever printing them on paper, then this week's episode is definitely worth checking out.  Read more » 

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Deke's Techniques 216: Making a Danger Sign Even More Dangerous

Danger and more danger

In this week's free Deke's Techniques episode, Deke takes a delightfully narrative but not nearly threatening enough warning sign, and adds a sharp-toothed incentive to stay off the frigging cliffs. 

The Cliffs of Moher on Ireland's west coast receive something in the vicinity of one million visitors a year from all over the world. Thus, they need graphically narrative signs that warn people away from the friable edges. But, of course, intrepid photographers ignore those signs on occasion. And Deke, being one of those sign-scoffers decided to use the power of Photoshop to enhance the perceived danger portrayed in the sign. Like this: 
 

Now, lest you think this is just Deke being Deke (which, it is, on so many levels; I can tell you, I climbed over more than one "No Trespassing" sign, written in English, during our visit to the Cliffs, in order to retrieve him and his fancy camera before they slid off the muddy edge).

But nonetheless, I will also tell you that this particular technique, whilst frivolous and cartoon shark-infested on the surface, nonetheless does a terrific job of showing how to create masks, manage paths, and master the Transform command options. If you follow along, you may just find yourself doing something actually useful with this knowledge down the line. And if not, you're well set to create a humorous warning sign from your next set of vacation photos. 

And for members of lynda.com, Deke's got an exclusive episode this week as well, in which he shows you how to add that extra bit of texture to your shark (or whatever danger bonus you create) that really sells it as an original bit of sign. If you're not a member of lynda.com, you can get a free week's trial to check it out at lynda.com/dekeRead more » 

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