Note, the text part of this project was updated for Photoshop CS6 and later in Episode 268.
Today’s installment of Deke’s Techniques shows you how to create an entirely automated background pattern using a trio of smart filters and a pattern overlay. Here’s the official (and extremely awesome) description:
It’s another week and time for another quick technique from Deke. In this week’s episode, Deke shows you how to create something heartily substantial from something virtually nonexistent. Specifically, Deke creates a hammered metal background (featured behind last week’s gold type) from insubstantial clouds and glass. Leave it to Photoshop (and Deke) to create such opportunities for irony.
Start with a field of black pixels, apply some smart filters, and top it off with a little rusty metal pattern, and you have a wall of textured metal that will support any creation you want to build on top of it. And because you’re using the Clouds and Difference Clouds filters, which are based on random fractal noise, your wall of steel won’t look exactly like anyone else’s when you put it to use in your own projects.
Stop back next week for another of Deke’s Techniques. We’ll bring you a new free video every week here on the blog. Meanwhile, lynda.com subscribers should check out the entire course in the Online Training Library, where you’ll not only find all the techniques to-date collected in one place, but some special entries to the course that Deke created just for members.
And now that you’ve seen a few ideas Deke has up his sleeve, are there any effects you’d like to see him tackle in this short-and-sweet format? Leave your ideas here in the comments, and we’ll put Deke to work figuring out fun and efficient ways to take them on. See you next week!
You know, I have to say, these official descriptions are so awesome, you’d think someone with proven One-on-One skills wrote the darn things! (Which is true, actually; Colleen writes them.) All I have to add is that lynda.com members can check out a follow-up technique, in which I show you how to render type in heavy metal, as pictured below.